Races

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The six starting races include:

Human - Humans are highly adaptable and ambitious. They start with a bonus 1 to all stats and small buffs to most skills

Dwarf - Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. They start with a bonus 5 to CON and 2 to STR along with a 5% increase to mining speed

Goblin - Goblins have found strength in numbers and the turmoil they call bureaucracy. They start with a bonus 5 to Dex and 2 to CHA along with an increase to alchemy

Dragonborn - Uncertain origins and a society seemingly constructed around violence leave many in Midya to give Dragonborns space. They start with a bonus 5 to STR and 2 to Dex along with +5% melee/ranged damage and 1% reduced damage taken from most sources

Scale-cursed - Former humans forsaken and malformed by some entity now travel the world as merchants, pirates, and anything in between. They start with a bonus 5 to CHA and 2 to INT along with bonuses to navigation, hunting, and fishing.

Gnome - What they lack in size they make up for in inventiveness and they are quite small. They start with a bonus 5 to INT and 2 to WIS along with bonuses to crafting and engineering.

Firbolg -


  • dwarves need to be rewritten because that is the dd description