Difference between revisions of "Combat Masteries"

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combat masteries are divided into 3 parts which are usually, offense, defense, and control/debuff
combat masteries are divided into 3 parts which are usually, offense, defense, and control/debuff.
 
They will increase by 1 WeaponMasteryPoint for every enemy you kill with that weapon equipped (1/2 if dual wielding) assuming the enemy has the same hp as you. the equation is simple: enemyHP/PlayerHP=WeaponMasteryPoint. this means if you kill an enemy with 50 hp when you have 100 hp, you will get .5 weapon mastery points. if you are using only a 1h sword, the .5 point would go to that 1h sword, if you have a 1h sword and a dagger then it would be .25 points to each.


=== Sword ===
=== Sword ===

Latest revision as of 19:48, 24 March 2023

combat masteries are divided into 3 parts which are usually, offense, defense, and control/debuff.

They will increase by 1 WeaponMasteryPoint for every enemy you kill with that weapon equipped (1/2 if dual wielding) assuming the enemy has the same hp as you. the equation is simple: enemyHP/PlayerHP=WeaponMasteryPoint. this means if you kill an enemy with 50 hp when you have 100 hp, you will get .5 weapon mastery points. if you are using only a 1h sword, the .5 point would go to that 1h sword, if you have a 1h sword and a dagger then it would be .25 points to each.

Sword

extra attack, parry, disarm

Dagger

crit, dodge, slower attacks

Axe

armor penetration, flat damage reduction, bleeds

Spear

crit, lower enemy acc, reset swing timer

Mace

bonus damage, ???, stun

Unarmed

draw inspiration from other masteries

Wand

extra attack, bonus to magic shields, disarm

Staff

bonus damage, block/lower spell pushback, stun

Shield

block chance/value increases damage, increases block chance/value, shield wall/spell reflect

Bow

armor penetration, increases time before first attack, bleed

Crossbow

armor penetration, increases time before first attack, bleed

Thrown

attack speed/bonus attacks, dodge, reset swing timer/poison?