Feats
From Tales of Midya Wiki
Feats are powerful or unique bonuses you can select using Life Experience Points. You gain Life Experience points passively and may earn bonus LEP by idling, think of it as reflecting on your life.
Feats are meant to help you create a unique character. There will be a cost for redistributing your Feat points but it will be instant and free until they are better balanced.
Feat | LEP Cost | Prerequisite | Description | Flavor |
---|---|---|---|---|
Aware | Take 10% less damage from AOE spells and abilities and increase speed for most gathering skills by 2.5%. | |||
Strong | ||||
Clever | 5% INT bonus value and xp | I'm not sure if it's your scaly skin or your breath on my neck | ||
Talkative | 10% reduced vendor costs, 1% bonus CHA xp | what that mouth do | ||
Nose to the grind stone | the longer you're performing the same skill, the better you are at it (varies based on skill) | |||
Meditative | When you idle, instead of 2x LEP bonus you get 5x bonus | |||
Achiever | Achievements give 10% bonus LEP | |||
Headstrong | 10% chance to ignore crowd control spells and abilities | |||
Defensive | ||||
Durable | ||||
Inspiring Presence | all members of your party gain a 5% bonus to all damage (does not stack) | |||
Magic magnet | increase chances to find items by 10% but increases damage taken from magic by 10% | |||
Body and Mind | your average INT,WIS,CHA level adds half rounded up to your CON modifier | |||
Distractive | lowers enemy chance to hit by 5% and increases thieving success by 5% | |||
Pugilist | Every time you are attacked, you gain a buff increasing the chance for you to hit by 5% | |||
Shield Master | Removes the negative effect for wielding 2 shields | What's better than 1 shield? 2.
I wish there was a shield right here right now, I would block all over with it. | ||
Eagle Eyes | increases ranged accuracy, increases chance to find rare foraging materials, and speeds up some fishing skills slightly | |||
Bold (?) | every 10% hp over 50%, you receive -5% dodge and every 10% hp below 50%, you gain +5% dodge | |||
Unarmed | None | every enemy you defeat imbues your hands with its essence, empowering future unarmed attacks. | ||
Elemental Hands | Unarmed | you have the chance to gain elemental affinities based on defeated enemies. | ||
- include a list of feats here