Difference between revisions of "Mastery"

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(Created page with "Masteries are similar to stats in that they modify how a skill functions. gathering skills will have a mastery tree devoted to every tier of the skill (tier 1 would be 1-10) f...")
 
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Masteries are similar to stats in that they modify how a skill functions. gathering skills will have a mastery tree devoted to every tier of the skill (tier 1 would be 1-10) for fishing this would be hand fishing. hand fishing would have a mastery tree that is separate from fishing as a whole, only changing how that part of fishing works*. at the time of writing our current plan for gathering mastery is it's based on nodes gathered so let's say I have successfully gathered 10,000 hand fishing nodes, I would be max mastery and be able to select 5 mastery perks, the final one improving my a small amount of my fishing as a whole.
Masteries are similar to stats in that they modify how a skill functions.  
 
Gathering skills will have a mastery tree devoted to every tier of the skill (tier 1 would be 1-10) for fishing this would be hand fishing. hand fishing would have a mastery tree that is separate from fishing as a whole, only changing how that part of fishing works*. at the time of writing our current plan for gathering mastery is it's based on nodes gathered so let's say I have successfully gathered 10,000 hand fishing nodes, I would be max mastery and be able to select 5 mastery perks, the final one improving my a small amount of my fishing as a whole.
 
Mastery tiers will be balanced individually but for gathering the tiers should be 10, 100, 1000, 5000, 10000. 5000 may be removed but I like breaking up that 9k grind. the perks for gathering will fit into one of 3-6 columns: speed, speed/quantity, quantity, quantity/xp, xp, xp/speed
 
 
I would be okay with removing the combination columns but I like the addition of xp to the speed/gather columns we had last discussed.

Revision as of 18:24, 3 October 2021

Masteries are similar to stats in that they modify how a skill functions.

Gathering skills will have a mastery tree devoted to every tier of the skill (tier 1 would be 1-10) for fishing this would be hand fishing. hand fishing would have a mastery tree that is separate from fishing as a whole, only changing how that part of fishing works*. at the time of writing our current plan for gathering mastery is it's based on nodes gathered so let's say I have successfully gathered 10,000 hand fishing nodes, I would be max mastery and be able to select 5 mastery perks, the final one improving my a small amount of my fishing as a whole.

Mastery tiers will be balanced individually but for gathering the tiers should be 10, 100, 1000, 5000, 10000. 5000 may be removed but I like breaking up that 9k grind. the perks for gathering will fit into one of 3-6 columns: speed, speed/quantity, quantity, quantity/xp, xp, xp/speed


I would be okay with removing the combination columns but I like the addition of xp to the speed/gather columns we had last discussed.