Difference between revisions of "Combat Masteries"
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combat masteries are divided into 3 parts which are usually, offense, defense, and control/debuff | combat masteries are divided into 3 parts which are usually, offense, defense, and control/debuff. | ||
They will increase by 1 WeaponMasteryPoint for every enemy you kill with that weapon equipped (1/2 if dual wielding) assuming the enemy has the same hp as you. the equation is simple: enemyHP/PlayerHP=WeaponMasteryPoint. this means if you kill an enemy with 50 hp when you have 100 hp, you will get .5 weapon mastery points. if you are using only a 1h sword, the .5 point would go to that 1h sword, if you have a 1h sword and a dagger then it would be .25 points to each. | |||
=== Sword === | === Sword === |
Latest revision as of 19:48, 24 March 2023
combat masteries are divided into 3 parts which are usually, offense, defense, and control/debuff.
They will increase by 1 WeaponMasteryPoint for every enemy you kill with that weapon equipped (1/2 if dual wielding) assuming the enemy has the same hp as you. the equation is simple: enemyHP/PlayerHP=WeaponMasteryPoint. this means if you kill an enemy with 50 hp when you have 100 hp, you will get .5 weapon mastery points. if you are using only a 1h sword, the .5 point would go to that 1h sword, if you have a 1h sword and a dagger then it would be .25 points to each.
Sword
extra attack, parry, disarm
Dagger
crit, dodge, slower attacks
Axe
armor penetration, flat damage reduction, bleeds
Spear
crit, lower enemy acc, reset swing timer
Mace
bonus damage, ???, stun
Unarmed
draw inspiration from other masteries
Wand
extra attack, bonus to magic shields, disarm
Staff
bonus damage, block/lower spell pushback, stun
Shield
block chance/value increases damage, increases block chance/value, shield wall/spell reflect
Bow
armor penetration, increases time before first attack, bleed
Crossbow
armor penetration, increases time before first attack, bleed
Thrown
attack speed/bonus attacks, dodge, reset swing timer/poison?