Difference between revisions of "Races"

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Human - Humans are highly adaptable and ambitious. They start with a bonus 1 to all stats and small buffs to most skills
Human - Humans are highly adaptable and ambitious. They start with a bonus 1 to all stats and small buffs to most skills


Dwarf - Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. They start with a bonus 5 to CON and 2 to STR along with a 5% increase to mining speed
Dwarf - Stalky and fearless, dwarves are equally at home in a deep mine as in a battle with a much larger enemy as forging a tremendous weapon. They start with a bonus 5 to CON and 2 to STR along with a 5% increase to mining speed


Goblin - Goblins have found strength in numbers and the turmoil they call bureaucracy. They start with a bonus 5 to Dex and 2 to CHA along with an increase to alchemy
Goblin - Goblins have found strength in numbers and the turmoil they call bureaucracy. They start with a bonus 5 to Dex and 2 to CHA along with an increase to alchemy
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Gnome - What they lack in size they make up for in inventiveness and they are quite small. They start with a bonus 5 to INT and 2 to WIS along with bonuses to crafting and engineering.
Gnome - What they lack in size they make up for in inventiveness and they are quite small. They start with a bonus 5 to INT and 2 to WIS along with bonuses to crafting and engineering.


Firbolg -  
Firbolg - Gentle giants, they can be found in almost any forest but chances are good if you find one that it wanted to be found. They start with a bonus 5 to WIS and 2 to CON along with a 5% increase to foraging speed




*dwarves need to be rewritten because that is the dd description
the race stat bonuses are more of a head start than an actually impactful buff, we can just give the character the xp into that stat. however they should also have a bonus to the xp gained to that stat. I want to keep it small so whatever stats have:
 
5 bonus = a 1% exp increase
 
2 bonus = a .5% exp increase
 
1 bonus = a .25% exp increase
[[Category:ToM]]

Latest revision as of 14:52, 10 March 2023

The six starting races include:

Human - Humans are highly adaptable and ambitious. They start with a bonus 1 to all stats and small buffs to most skills

Dwarf - Stalky and fearless, dwarves are equally at home in a deep mine as in a battle with a much larger enemy as forging a tremendous weapon. They start with a bonus 5 to CON and 2 to STR along with a 5% increase to mining speed

Goblin - Goblins have found strength in numbers and the turmoil they call bureaucracy. They start with a bonus 5 to Dex and 2 to CHA along with an increase to alchemy

Dragonborn - Uncertain origins and a society seemingly constructed around violence leave many in Midya to give Dragonborns space. They start with a bonus 5 to STR and 2 to Dex along with +5% melee/ranged damage and 1% reduced damage taken from most sources

Scale-cursed - Former humans forsaken and malformed by some entity now travel the world as merchants, pirates, and anything in between. They start with a bonus 5 to CHA and 2 to INT along with bonuses to navigation, hunting, and fishing.

Gnome - What they lack in size they make up for in inventiveness and they are quite small. They start with a bonus 5 to INT and 2 to WIS along with bonuses to crafting and engineering.

Firbolg - Gentle giants, they can be found in almost any forest but chances are good if you find one that it wanted to be found. They start with a bonus 5 to WIS and 2 to CON along with a 5% increase to foraging speed


the race stat bonuses are more of a head start than an actually impactful buff, we can just give the character the xp into that stat. however they should also have a bonus to the xp gained to that stat. I want to keep it small so whatever stats have:

5 bonus = a 1% exp increase

2 bonus = a .5% exp increase

1 bonus = a .25% exp increase